3D concept art for a sci-fi video game

3D concept art for a sci-fi video game

Starbound Silence is a visual development artbook I built as my undergrad thesis. It's filled with 3D and 2D environment concept art, asset design, and world-building for a exploratory sci-fi video game based in a spacestation.

Starbound Silence is a visual development artbook I built as my undergrad thesis. It's filled with 3D and 2D environment concept art, asset design, and world-building for a exploratory sci-fi video game based in a spacestation.

Cover 1 / 34

Flip through the mini-version of it!

Flip through the mini-version of it!

Move through my journey behind it

Move through my journey behind it

Image 1
Moodboard
Image 2
Early Sketches
Image 3
Early Sketches-2
Image 4
Create Layouts in 3D
Image 5
Color grading final frames
Image 6
Handpaint textures
Image 7
Unwrap 3D Assets
Image 8
Rejected Explorations
Image 9
Vegetation Room
Image 10
Spaceship alley explorations
Image 11
More Concept Art
Image 12
Image 1
Moodboard
Image 2
Early Sketches
Image 3
Early Sketches-2
Image 4
Create Layouts in 3D
Image 5
Color grading final frames
Image 6
Handpaint textures
Image 7
Unwrap 3D Assets
Image 8
Rejected Explorations
Image 9
Vegetation Room
Image 10
Spaceship alley explorations
Image 11
More Concept Art
Image 12
Image 1
Moodboard
Image 2
Early Sketches
Image 3
Early Sketches-2
Image 4
Create Layouts in 3D
Image 5
Color grading final frames
Image 6
Handpaint textures
Image 7
Unwrap 3D Assets
Image 8
Rejected Explorations
Image 9
Vegetation Room
Image 10
Spaceship alley explorations
Image 11
More Concept Art
Image 12
Image 1
Moodboard
Image 2
Early Sketches
Image 3
Early Sketches-2
Image 4
Create Layouts in 3D
Image 5
Color grading final frames
Image 6
Handpaint textures
Image 7
Unwrap 3D Assets
Image 8
Rejected Explorations
Image 9
Vegetation Room
Image 10
Spaceship alley explorations
Image 11
More Concept Art
Image 12
Image 1
Moodboard
Image 2
Early Sketches
Image 3
Early Sketches-2
Image 4
Create Layouts in 3D
Image 5
Color grading final frames
Image 6
Handpaint textures
Image 7
Unwrap 3D Assets
Image 8
Rejected Explorations
Image 9
Vegetation Room
Image 10
Spaceship alley explorations
Image 11
More Concept Art
Image 12
Image 1
Moodboard
Image 2
Early Sketches
Image 3
Early Sketches-2
Image 4
Create Layouts in 3D
Image 5
Color grading final frames
Image 6
Handpaint textures
Image 7
Unwrap 3D Assets
Image 8
Rejected Explorations
Image 9
Vegetation Room
Image 10
Spaceship alley explorations
Image 11
More Concept Art
Image 12
Image 1
Moodboard
Image 2
Early Sketches
Image 3
Early Sketches-2
Image 4
Create Layouts in 3D
Image 5
Color grading final frames
Image 6
Handpaint textures
Image 7
Unwrap 3D Assets
Image 8
Rejected Explorations
Image 9
Vegetation Room
Image 10
Spaceship alley explorations
Image 11
More Concept Art
Image 12
Image 1
Moodboard
Image 2
Early Sketches
Image 3
Early Sketches-2
Image 4
Create Layouts in 3D
Image 5
Color grading final frames
Image 6
Handpaint textures
Image 7
Unwrap 3D Assets
Image 8
Rejected Explorations
Image 9
Vegetation Room
Image 10
Spaceship alley explorations
Image 11
More Concept Art
Image 12
Image 1
Moodboard
Image 2
Early Sketches
Image 3
Early Sketches-2
Image 4
Create Layouts in 3D
Image 5
Color grading final frames
Image 6
Handpaint textures
Image 7
Unwrap 3D Assets
Image 8
Rejected Explorations
Image 9
Vegetation Room
Image 10
Spaceship alley explorations
Image 11
More Concept Art
Image 12
Polaroid photo

4 months of hardwork captured in one book. I specialize in product design, but I don’t limit myself to it. I’m a multidisciplinary designer who thrives on experimenting across mediums, interfaces, and ideas. I believe great design isn’t confined to one box.

4 months of hardwork captured in one book. I specialize in product design, but I don’t limit myself to it. I’m a multidisciplinary designer who thrives on experimenting across mediums, interfaces, and ideas. I believe great design isn’t confined to one box.

3D concept art for a sci-fi video game

Starbound Silence is a visual development artbook I built as my undergrad thesis. It's filled with 3D and 2D environment concept art, asset design, and world-building for a exploratory sci-fi video game based in a spacestation.

Cover 1 / 34

Flip through the mini-version of it!

Move through my journey behind it

Image 1
Moodboard
Image 2
Early Sketches
Image 3
Early Sketches-2
Image 4
Create Layouts in 3D
Image 5
Color grading final frames
Image 6
Handpaint textures
Image 7
Unwrap 3D Assets
Image 8
Rejected Explorations
Image 9
Vegetation Room
Image 10
Spaceship alley explorations
Image 11
More Concept Art
Image 12
Image 1
Moodboard
Image 2
Early Sketches
Image 3
Early Sketches-2
Image 4
Create Layouts in 3D
Image 5
Color grading final frames
Image 6
Handpaint textures
Image 7
Unwrap 3D Assets
Image 8
Rejected Explorations
Image 9
Vegetation Room
Image 10
Spaceship alley explorations
Image 11
More Concept Art
Image 12
Image 1
Moodboard
Image 2
Early Sketches
Image 3
Early Sketches-2
Image 4
Create Layouts in 3D
Image 5
Color grading final frames
Image 6
Handpaint textures
Image 7
Unwrap 3D Assets
Image 8
Rejected Explorations
Image 9
Vegetation Room
Image 10
Spaceship alley explorations
Image 11
More Concept Art
Image 12
Image 1
Moodboard
Image 2
Early Sketches
Image 3
Early Sketches-2
Image 4
Create Layouts in 3D
Image 5
Color grading final frames
Image 6
Handpaint textures
Image 7
Unwrap 3D Assets
Image 8
Rejected Explorations
Image 9
Vegetation Room
Image 10
Spaceship alley explorations
Image 11
More Concept Art
Image 12
Image 1
Moodboard
Image 2
Early Sketches
Image 3
Early Sketches-2
Image 4
Create Layouts in 3D
Image 5
Color grading final frames
Image 6
Handpaint textures
Image 7
Unwrap 3D Assets
Image 8
Rejected Explorations
Image 9
Vegetation Room
Image 10
Spaceship alley explorations
Image 11
More Concept Art
Image 12
Image 1
Moodboard
Image 2
Early Sketches
Image 3
Early Sketches-2
Image 4
Create Layouts in 3D
Image 5
Color grading final frames
Image 6
Handpaint textures
Image 7
Unwrap 3D Assets
Image 8
Rejected Explorations
Image 9
Vegetation Room
Image 10
Spaceship alley explorations
Image 11
More Concept Art
Image 12
Image 1
Moodboard
Image 2
Early Sketches
Image 3
Early Sketches-2
Image 4
Create Layouts in 3D
Image 5
Color grading final frames
Image 6
Handpaint textures
Image 7
Unwrap 3D Assets
Image 8
Rejected Explorations
Image 9
Vegetation Room
Image 10
Spaceship alley explorations
Image 11
More Concept Art
Image 12
Image 1
Moodboard
Image 2
Early Sketches
Image 3
Early Sketches-2
Image 4
Create Layouts in 3D
Image 5
Color grading final frames
Image 6
Handpaint textures
Image 7
Unwrap 3D Assets
Image 8
Rejected Explorations
Image 9
Vegetation Room
Image 10
Spaceship alley explorations
Image 11
More Concept Art
Image 12
Image 1
Moodboard
Image 2
Early Sketches
Image 3
Early Sketches-2
Image 4
Create Layouts in 3D
Image 5
Color grading final frames
Image 6
Handpaint textures
Image 7
Unwrap 3D Assets
Image 8
Rejected Explorations
Image 9
Vegetation Room
Image 10
Spaceship alley explorations
Image 11
More Concept Art
Image 12
Polaroid photo

4 months of hardwork captured in one book. I specialize in product design, but I don’t limit myself to it. I’m a multidisciplinary designer who thrives on experimenting across mediums, interfaces, and ideas. I believe great design isn’t confined to one box.